Cure All is a 2.5D puzzle adventure game that follows the story of a Plague Doctor’s apprentice as he goes on a quest to find a cure for his teacher
after a lab experiment goes wrong. Going beyond the forest where the lab is located for the first time, the apprentice discovers the reality of the outside world
and must ultimately decide for himself what’s actually right. This project will focus on the visual development of the game,
designing character and environment concepts that would be refined before coding and implementation
Drawing inspiration from other indie titles like Inside and Little Nightmares, I wanted to develop an aesthetic that put emphasis on how the character interacts with the world and large events that happened in the world.